David Archer RJ: BallC CO: BallC Post Rating: 4 + / - Total Posts: 142 Karma: 135 Joined: Apr 11, 2012 |
Posted on May 12, 2012 (Last edited on Jun 30, 2012) .
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Aaron Barr RJ: Aaron CO: Aaron Post Rating: 0 + / - Total Posts: 81 Karma: 74 Joined: Apr 13, 2012 |
Posted on May 12, 2012 Have to agree here, its frustrating to see another exploit to jumpstart companies. If its illegal to "launder" money on the B2B between accounts, why is not illegal to "hire" yourself on another account to speed build.
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Aaron Barr RJ: Aaron CO: Aaron Post Rating: 0 + / - Total Posts: 81 Karma: 74 Joined: Apr 13, 2012 |
Posted on May 12, 2012 Well I'd define an "exploit" as using a given mechanic in an unintended way to gain an advantage over other players. Really who would think "oh if I make a second account and then hire my other account I can instabuild 2500m buildings. That is a huge advantage and must be what is intended." I agree with your proposal in general, but 2500 is pretty huge especially when you have the cash to throw down on a half dozen (or more) stores to that size. If its meant for newbies thats way out of the ballpark for them. I login as a newbie and for the sake of argument see a world news item saying petroleum is in short supply export price is skyrocketing. Sweet, 5 million bucks from my newbie loan straight into a well is 500m. Ballmart sees the same thing and starts a new company and opens 6 or more 2500m wells... I'd definitely like to see some degree of instabuild, as a 10m store is completely useless, especially to an established player expanding into a new market, but personally I'd think a lower limit than 2500m is more appropriate. Thats for everyone. I saw that tooltip as a newbie and laughed at building a 2500m anything. 500 would seem more reasonable, being in reach to newbies and still fairly useful but not gamebreaking to the richer folks. That way breaking into a new industry is similar for newbies and established players. Obviously the cash reserves of an established player will still help, but not totally decimate a new guy. |
Jayle Trigger RJ: Berry Punch CO: Applejack Post Rating: 0 + / - Total Posts: 93 Karma: 85 Joined: Apr 9, 2012 |
Posted on May 12, 2012 My biggest store right now is 338, that is like the 3rd or 4th tier in relation to quests... It is easy to just expand and get really big....Instabuild just allows players to skip the low tier stuff if they plan ahead and pump money into construction... |
Nwabudike Morgan RJ: CEO Nwabudike Morgan CO: CEO Nwabudike Morgan Post Rating: 16 + / - Total Posts: 108 Karma: 344 Joined: Apr 4, 2012 |
Posted on May 13, 2012 I think that this idea is a good one. Starting up a new company and waiting for weeks to be able to use it is pretty boring. If we could rush any building to, say, 500 m^2, then that would allow any new company to get on its feet much more quickly.
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Innocent Bystander RJ: Matthew Matician Post Rating: 0 + / - Total Posts: 76 Karma: 54 Joined: Apr 2, 2012 |
Posted on May 13, 2012 I think a more appropriate instabuild level would be something like the minimum of: squarefeet that you can build in half a week, squarefeet equal to 5M dollars (number pulled out of thin air for now).I think having a high instabuild rate is a bad idea, although I admit I loved it when I first saw the idea. The big problem comes in when you combine instabuild with how easy it is to found or takeover a new company so that you have more than just 2 or 3 companies total. Even a modest number of 1000 sqft cap per building means that people can build 10+ days of airplane broker buildings with no waiting. There'd be no way to build any sort of advantage over new accounts--just a few people maxing all their store slots with said buildings would trivially destroy the market demand %. If you had an airline business and instabuilt up to 1000, then built solid for 3 weeks (a long time by game standards), it would take only 3 people deciding to start an airplane business (or 1 person starting 3 companies) to get to the same place it took the first company. That seems unbalanced and trivializes the time component to this game. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 14, 2012 So let's take a vote:A. Keep it as Newbie Only B. Open it for Everyone 1. Limit at 500 m^2 2. Limit at 1000 m^2 3. Limit at 1500 m^2 I'll start by voting A2 (current) |
Victoria Raverna RJ: Victoria Raverna CO: Victoria Raverna Post Rating: 1 + / - Total Posts: 107 Karma: 43 Joined: Apr 11, 2012 |
Posted on May 14, 2012 B1.
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Alexia Perdhaer RJ: Alexia Perdhaer Post Rating: 0 + / - Total Posts: 100 Karma: 30 Joined: Apr 6, 2012 |
Posted on May 14, 2012 B1, also, or even lower.The auto expand makes stock market exploits and various pump and dump exploits much more attractive. Reducing it will dampen their appeal somewhat. But however much is there should be available to everyone, or it just invites account juggling shenanigans. |
Gamma Alpha RJ: Gammatron CO: Gammatron Post Rating: 1 + / - Total Posts: 104 Karma: 62 Joined: Apr 7, 2012 |
Posted on May 14, 2012 B1
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Walter Yorkshire RJ: Walter Yorkshire CO: Walter Yorkshire Post Rating: 0 + / - Total Posts: 132 Karma: 379 Joined: Feb 5, 2012 |
Posted on May 14, 2012 A1
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Bob Malone RJ: Bob Malone CO: Malone Post Rating: 0 + / - Total Posts: 341 Karma: 191 Joined: Apr 17, 2012 |
Posted on May 14, 2012 A1
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Sean Wright RJ: Mr. Wright CO: Sean Wright Post Rating: 0 + / - Total Posts: 32 Karma: 112 Joined: Apr 5, 2012 |
Posted on May 14, 2012 A2 or A3... I actually liked up to 2500 although I never really got past 1000. The problem sounds like a bug. People are hiring noobs because it counts there level towards the build when it should count the owners! That is just the way I see it though.
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Lorenzo Boccaccia RJ: Mon Opoli CO: Mon Opoli Post Rating: 0 + / - Total Posts: 80 Karma: 71 Joined: Apr 10, 2012 |
Posted on May 14, 2012 B unlimited The only issue i've is that my growth is exponential but construction can only go up linearly so I've ton of money I'm wasting outsourcing research ibstead of being spent on making even more money. |
Toaster D'Awesome RJ: Toaster The Awesome Post Rating: 0 + / - Total Posts: 14 Karma: 10 Joined: Apr 9, 2012 |
Posted on May 14, 2012 I'm going to vote B1, with the caveat that it should probably be a 500 per building limit with a total m² limit of perhaps 3000 per building class (store/factory/R&D, maybe lower for the last) in place. That way, an existing player could jump start a company some, but not leverage huge amounts of cash to have every factory slot filled to 500 instantly.
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Toaster D'Awesome RJ: Toaster The Awesome Post Rating: 0 + / - Total Posts: 14 Karma: 10 Joined: Apr 9, 2012 |
Posted on May 14, 2012 Actually, now that I think about it, why not make it something like 3-5k m² max rushable size across all buildings? That's enough to start a functional company without limiting it to several small factories/stores instead of one large one.
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