Garry Hurst RJ: jackosbournelookalike CO: jackosbournelookalike Post Rating: 26 + / - Total Posts: 151 Karma: 21 Joined: Jan 23, 2012 |
Posted on Jan 23, 2012 3rd Reply:Real world economics, wholesale, retail, taxes, import/export, random events. wholesale b2b should be tax free to buyer, seller should pay taxes, as this would cause a little more work, and create the opportunity for loss if someone were to buy 1 million apples for .49 and resale for .50 after taxes they wouldn't make a profit. also if I don't have a supermarket that sells, limes and I don't have a company that uses limes, I shouldn't be allowed to buy limes on the wholesale market. Supermarket idea, Make users upgrade to sell each additional product, they receive ability to sell 1 product of their choice with market, each additional product space must be bought, example: 1st choice is apples, they can sell up-to 20k apples at a time from that market at 10^m2 Now they can upgrade company to either allow for 40k to be sold or upgrade for 20k limes and 20k apples, this would be a separate upgrade from the speed of sales/ or quality of market. So I propose a 3 part upgrade: 1. sales floor space 2. Speed of sales 3. Quality of market/ ability to sell products at higher prices |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 16 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Jan 23, 2012 Great post, deserves its own topic so I moved it here.The taxes are an idea that's always been there but one that I didn't feel like working on at the moment. But frankly I never thought about making the market expandable, and limiting sales by quantity is too much of a hassle. I only planned to make the warehouse expandable later in the game. But you just gave me this idea: make the warehouse expandable, and make items on the B2B still take warehouse space. Kills 2 birds with 1 stone. |
Garry Hurst RJ: jackosbournelookalike CO: jackosbournelookalike Post Rating: -12 + / - Total Posts: 151 Karma: 21 Joined: Jan 23, 2012 |
Posted on Jan 23, 2012 Post hidden due to its low rating (click here to show post)
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Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 15 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Jan 23, 2012 (Last edited on Jan 23, 2012) You know what... like I once mentioned in the in-game news. Random events back-end was designed from the start (that's how I was able to raise every product's price multiplier, so the stores are actually making a profit this week, did not happen last week), just didn't have time to implement actual random events like hurricane or drought or surpluses or things, not before I make changes to the stores and B2B and warehouse
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Garry Hurst RJ: jackosbournelookalike CO: jackosbournelookalike Post Rating: 0 + / - Total Posts: 151 Karma: 21 Joined: Jan 23, 2012 |
Posted on Jan 23, 2012 Most excellent tooooo many times they get left out for 1-2 years and they really make a difference :) |
Garry Hurst RJ: jackosbournelookalike CO: jackosbournelookalike Post Rating: 0 + / - Total Posts: 151 Karma: 21 Joined: Jan 23, 2012 |
Posted on Jan 23, 2012 I just realized that once you list on B2B you can't ever remove the listing? was that intentional? you should be able to remove, change price etc shouldn't you?
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