Hajji Pajji RJ: Trade Merchant CO: VonDutch Post Rating: 0 + / - Total Posts: 194 Karma: 8 Joined: Oct 21, 2012 |
Posted on Jun 7, 2013 1) Upgrade the Stock Market2) Make New Players a priority (top 5 new player list and/or tutorial) 3) Make technology sellable 4) Remove minimum wages 5) Add cancel building upgrade 6) Create player tab (with company charts/graphs and employees info) 7) Enforce rules & cheating (resurrect the courts) 8) Create "something" for top-tier companies (ie a expensive cutthroat industry with high risk/reward 9) Manage the threads to keep ideas flowing and searchable |
Jayson Drake Tan RJ: Ben CO: Ben Post Rating: 0 + / - Total Posts: 74 Karma: 10 Joined: Apr 13, 2013 |
Posted on Jun 8, 2013 10) Group messages? (for company employees, for grouping friends etc)11) direct increase in the salary button and be able to change the privileges of the employee thingy (not fire and rehire) 12) give away a limited* cash/inventories(goods, raw materials etc) bonus to employees. (may the limitations be at your will/maybe once every few days/ maybe a cap to which like maximum of 1% of total net worth of the player = 1b net worth has a limit of 10m bonus.. like that?) |
Huginn penis RJ: Kou Ichinomiya CO: Huginn RollbackRequester Post Rating: 0 + / - Total Posts: 31 Karma: 11 Joined: Apr 18, 2012 |
Posted on Jun 9, 2013 how would point 3) "make technology sellable" work? Is there already a plan for this, if so I'm very curious.Doesn't point 8) make the gap between veterans and fresh recruits even larger? Besides I think everyone who can afford that new industry will jump blindly into it when it would get launched. point 12) Sounds quite vague to me, why would you want inventory when you can buy it with the cash you get anyway? |
Hajji Pajji RJ: Trade Merchant CO: VonDutch Post Rating: 0 + / - Total Posts: 194 Karma: 8 Joined: Oct 21, 2012 |
Posted on Jun 9, 2013 3) well we created (a few) threads for this. I think the fairest proposed idea so far was an auction house. Sort of like offering stocks to players....8) this idea has no before mention, just something I've been discussing with other vets, and agreed it would increase a gap, I have a outrageous idea ill throw out there when I get some time to start the conversation, but this wouldn't be something implemented anytime soon... 12) Sounds like tax evasion to me! |
dan bra RJ: King CO: Post Rating: 0 + / - Total Posts: 55 Karma: 12 Joined: Mar 20, 2013 |
Posted on Jun 9, 2013 10) - restart the server and open a new cycle! (or open a new playing server that starts the game from scratch)And also, the sellable tech is indeed a very interesting idea! jason drake opened a thread about it not too long ago where it has been discussed quite extensively: http://www.ratjoy.com/forum/topic/idea-make-research-level-a-commodity/ might worth a try on the test server! |
Jayson Drake Tan RJ: Ben CO: Ben Post Rating: 0 + / - Total Posts: 74 Karma: 10 Joined: Apr 13, 2013 |
Posted on Jun 10, 2013 12) simple sir, given the situation, what if you don't have the cash to give the cash bonus? you have lots of steels which is needed by the employee. the utility level of the employee also will be higher if you give those steels instead of cash (assuming you have lots of cash) but it really depends on the preference. :) (TAXABLE) lol
|
Huginn penis RJ: Kou Ichinomiya CO: Huginn RollbackRequester Post Rating: 0 + / - Total Posts: 31 Karma: 11 Joined: Apr 18, 2012 |
Posted on Jun 10, 2013 12) still sounds unnecessary to me, if you don't have cash you sell steel on the b2b(send a mail so your employee can buy it, optional) and just pay him in good old cash.3) I've indeed read those posts before, the idea is good but it needs a shitload of refining before being useful. (not acting like a 2nd stock market or money laundry business) 8) will remain interested until the industry/product is revealed. |
Hajji Pajji RJ: Trade Merchant CO: VonDutch Post Rating: 0 + / - Total Posts: 194 Karma: 8 Joined: Oct 21, 2012 |
Posted on Jun 10, 2013 12) no offense Ben, does sound unnecessary to me as well. if the company didn't have cash to pay the manager, the manager shouldn't get paid! Haha3) I agree, for one I could see it being highly unfair or abused. But I like the idea and I think it's silly that I have to pay more money as a company owner due to an increased company worth for unused tech. -What i do like is that I can "dump" unused tech - New players can get a "faster" upgrade - would be nice if you could sell to NPC companies, so they sell higher quality items too 8) it's not that good, haha! |
Jayson Drake Tan RJ: Ben CO: Ben Post Rating: 0 + / - Total Posts: 74 Karma: 10 Joined: Apr 13, 2013 |
Posted on Jun 11, 2013 12) well i just happened to encounter this in real life haha, that is fine sirs :)13) i would also like to add the selling of the buildings (again) to other players. 8) like a Casino? HAHA, where you may bet to stuffs, bet like 100Billion, and you have 1 out of 1,000,000 chances of winning 100X the money? hahaha i have made an extreme figure, if you make the figures smaller, it would be more fun i supposed. The catch is that, if one has one, others should lose. so that everyone who is playing there cannot gain without someone losing, it is like a balancing.. in a way? i dont know hahaha :D i just happen to notice that the chunk of the money used by the rich is on research. and damn, those research are a pain in the pocket! |
Lorenzo Boccaccia RJ: Mon Opoli CO: Mon Opoli Post Rating: 0 + / - Total Posts: 80 Karma: 71 Joined: Apr 10, 2012 |
Posted on Jun 27, 2013 8) I strongly agree, there is currently no way to lose at this game, it's exponential unconstrained growth all the way to the sky.
|
James Melvin RJ: The Big Cheese CO: James Melvin Post Rating: 0 + / - Total Posts: 20 Karma: 10 Joined: Apr 29, 2012 |
Posted on Jun 27, 2013 Put the market back in the stock market. Bid ask system is a worse than the other market in terms of abuse potential. Worse yet without an active stock market, there is little need or incentive to check in any more than weekly. If you don't want people cheating, simply enforce punative measures.
|
Bob Malone RJ: Bob Malone CO: Malone Post Rating: 1 + / - Total Posts: 341 Karma: 191 Joined: Apr 17, 2012 |
Posted on Jun 27, 2013 before everything else, we need a dev.
|
James Melvin RJ: The Big Cheese CO: James Melvin Post Rating: 0 + / - Total Posts: 20 Karma: 10 Joined: Apr 29, 2012 |
Posted on Jun 27, 2013 As a dev, I would say 'we' need a UX person more urgently. Bolting on features and tweaks is fine, but you are never going to solve systemic issues in that manner. Plan and design this from square one, using the bones we have, and this would be an incredible game. OF course, as in the game, is as in real life..you need some $$$ to do that. :)I'm certainly happy to help in any way I can, provided there is some commitment to doing it right. Otherwise, I enjoy just being a player. PS - happy to help in any capacity OTHER than as a dev. :) |
Huginn penis RJ: Kou Ichinomiya CO: Huginn RollbackRequester Post Rating: 1 + / - Total Posts: 31 Karma: 11 Joined: Apr 18, 2012 |
Posted on Jun 30, 2013 I would love to see a function that allows me to keep market spending at a certain %i.e. I have a toy shop 10.000m2 and I would like to spend money on marketing to keep the marketing power at 300%. The way this currently works is I have to click on every store every day to keep this marketing power on level. Which is to much of a hassle for me unfortunately, so I don't do this as of now. An auto function however would open a new depth of marketing strategy for those who are lazy/don't use bots. |
Jayson Drake Tan RJ: Ben CO: Ben Post Rating: 0 + / - Total Posts: 74 Karma: 10 Joined: Apr 13, 2013 |
Posted on Jul 3, 2013 i feel you Huginn haha XD
|
Hajji Pajji RJ: Trade Merchant CO: VonDutch Post Rating: 0 + / - Total Posts: 194 Karma: 8 Joined: Oct 21, 2012 |
Posted on Feb 24, 2016 Do you have an idea?
|