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Different building models


georges nolan
RJ: Silvertear

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Joined: Mar 31, 2012
Just had an idea: At different m^3 intervals buildings in your research/shopping/industrial sectors could look slightly different.
e.g, at 500, 1000, 2000 m^3 a small difference in the building model is made, such as a bigger car park, or extra silos. Small details could help create some immersion as you expand.

Josh Millard
RJ: Tex Corman
CO: J. Quaff Arabica

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That would be neat, yeah. Personally art assets are pretty low on my want list, but as a long-run thing it'd be great to have a little bit of art representation of growth.
N S
RJ: Mr. Woodsworth

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I would really like this. Perhaps different scenery as well? Obviously programming game mechanics and improvements on existing mechanics will always take a higher place on the priority list.. but perhaps an outside party would be able to chip in for the decorative stuff. The game is still very young and I look forward to any and all improvements, but visual gratification always holds a special place in my heart.
Gamma Alpha
RJ: Gammatron
CO: Gammatron

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Joined: Apr 7, 2012
yeah, some sim-like building evolution model would add more depth for sure.


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