georges nolan RJ: Silvertear Post Rating: 1 + / - Total Posts: 23 Karma: 25 Joined: Mar 31, 2012 |
Posted on Apr 13, 2012 Just had an idea: At different m^3 intervals buildings in your research/shopping/industrial sectors could look slightly different.e.g, at 500, 1000, 2000 m^3 a small difference in the building model is made, such as a bigger car park, or extra silos. Small details could help create some immersion as you expand. |
Josh Millard RJ: Tex Corman CO: J. Quaff Arabica Post Rating: 0 + / - Total Posts: 167 Karma: 231 Joined: Apr 3, 2012 |
Posted on Apr 13, 2012 That would be neat, yeah. Personally art assets are pretty low on my want list, but as a long-run thing it'd be great to have a little bit of art representation of growth.
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N S RJ: Mr. Woodsworth Post Rating: 0 + / - Total Posts: 4 Karma: 45 Joined: Apr 13, 2012 |
Posted on Apr 13, 2012 I would really like this. Perhaps different scenery as well? Obviously programming game mechanics and improvements on existing mechanics will always take a higher place on the priority list.. but perhaps an outside party would be able to chip in for the decorative stuff. The game is still very young and I look forward to any and all improvements, but visual gratification always holds a special place in my heart.
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Gamma Alpha RJ: Gammatron CO: Gammatron Post Rating: 0 + / - Total Posts: 104 Karma: 62 Joined: Apr 7, 2012 |
Posted on Apr 13, 2012 yeah, some sim-like building evolution model would add more depth for sure.
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