Dani Jonker RJ: Darkdani51 CO: darkdani51 Post Rating: 13 + / - Total Posts: 34 Karma: 186 Joined: Jan 14, 2012 |
Posted on Mar 7, 2012 it came up to may just now, i was thinking about experience for buildings, enough experience increases the level of the building which increases production,selling and researching a little. you can get exp then with things you make. thus making normally long time items like a plane should give lots of exp.
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Chad the Launderer RJ: Synreal CO: Synreal Post Rating: 14 + / - Total Posts: 148 Karma: 71 Joined: Feb 11, 2012 |
Posted on Mar 7, 2012 That makes sense... the more adept the employees at a store/factory, the better they will do.
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Garry Hurst RJ: jackosbournelookalike CO: jackosbournelookalike Post Rating: 0 + / - Total Posts: 151 Karma: 21 Joined: Jan 23, 2012 |
Posted on Mar 16, 2012 (Last edited on Mar 16, 2012) I agreeI also Beleive in randomness, sometimes employees, call in sick, produce twice as much, steal, report theft, lots of ways to make the decisions of the chairman ever more important and adds major fun when your factory doubled production because the foreman had a new idea! |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Mar 16, 2012 Sounds fun.
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