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How to turn EoS into Ratan's day job?


Tom Denton
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Fearless Leader elsewhere mentioned the possibility of EoS Gold as a way to pay for the game and allow him to develop it full time. There's are certain issues involved in having pay-differentiated player status, and so I would recommend thinking about other possible funding schemes.

In particular, it seems that EoS could work very nicely as an educational tool. One could easily imagine running a local instance of the game for a class or school, starting with a bunch of people starting with a clean-slate economy and building it up over the course of a term. You would then want to think about how much to charge for Game-Mastering one of these local instances.

As a way to get there, you could consider running a kick-starter to get yourself a year's pay out of the gate, and then use that time to develop the game into something for the educational market, while also keeping the public version running free and clear.

Just some thoughts...
eric scott
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Why not just start a kickstarter?

I am sure with the hits brought in by groups like the Goons alone, might be enough to raise enough for Ratan to survive for a year
Lorenzo Boccaccia
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a donation button works wonder for dwarf fortress; the user base is still somewhat limited, however.
Christopher Fowler
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I think that if you take things into perspective, it might be good if once this game is out of public beta that donations are brought into play as a means of supporting this game. Though in reality it's up to the sysop to determine how he wants to support this project and the others he has in store.

Still, donations or maybe even a kickstarter would work wonders for development. Just as long as it's not a cash shop that provides support. That would really screw up the balance, like how it does with essentially every other game with a cash shop. Unless it's just cosmetic goods being sold at the cash shop, like skins, titles and such.

Then it's fine.
Jayle Trigger
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Fair warning on doing a kickstarter...

Use spellchecker.
Be able to talk about the game / show it is cool.
Sane reward tiers.
Keep up the awareness campaign.

Take a look at this for examples of hilariously bad kickstarters:
http://www.bay12forums.com/smf/index.php?topic=104759.0

.TLDR version of hilariously bad kickstarters(Taken from above link...):
http://www.kickstarter.com/projects/120873716/your-world? ref=live
http://www.kickstarter.com/projects/richardgnw/thera
http://www.kickstarter.com/projects/524273422/zombies-vs- humans?ref=category
http://www.kickstarter.com/projects/dariy/3d-vegas-online -facebook-and-mobile-device-game?ref=category
http://www.kickstarter.com/projects/916211944/the-chronic les-of-avalon?ref=recently_launched
http://www.kickstarter.com/projects/boingvert/quest-for-1 -second?ref=recently_launched
http://www.kickstarter.com/projects/1724082964/val-riazan ov-the-art-of-systema-a-russian-martial?ref=recently_launche d
http://www.kickstarter.com/projects/994913774/free-will?r ef=recently_launched
http://www.kickstarter.com/projects/574874222/equality-bo ok-series?ref=recently_launched
http://www.kickstarter.com/projects/mattchalek/dr-fills-w ater-tunnel-the-all-fill-no-spill-water?ref=recently_launche d


Personally, I recommend simply going with donations. Kickstarter isn't really in the domain of paying for a person's living expense or something. Maybe. Take it as you will.
Josh Millard
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I would totally buy twenty dollars of timeshare in-game fake-company advertising space at the top of the B2B market. Tex Corman's smiling face telling you to eat Giant Donuts.
David MacIver
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Buying influence might not be a terrible thing to offer. It's not *too* game breaking to be able to speed your upgrades more often than some other people, and if you price it right it's the sort of thing that people will often go "BUT I WANT MY BUILDING NOW! TAKE MY MONEY!" to.

That being said, you can always do something like reddit gold, where you don't *actually* get anything for a premium account except for a nice big badge next to your name saying you're a supporter. A surprising number of users will pay for that I think. I would.
Innocent Bystander
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I, too, would totally pay twenty dollars to see a picture of Tex Corman's smiling face telling me to eat Giant Donuts.
John Thile
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Yeah, I would strongly discourage any sort of pay-to-win or even pay-to-hurry incentive. I think a donation badge or something along those lines is a great idea. Look at boardgamegeek, for example... they have donation badges for each year, with something like a $25 minimum to get the badge. It makes people who donate in one year (and stick around) not want to miss next year's badge. And once you have two, it'd be a shame to have a hole in your badge lineup for missing a year, right? This leads to having a core group of users who donate each year, which is a bit more reliable than the Dwarf Fortress model of relying purely on kindness.

I also like Josh's idea of linking the donations to in-character advertising space. This would encourage donations without offering a direct advantage, encourage players to stick around as their accounts gain a reputation, and add depth and personality to the game world. However, moderating the ads could become a time sink.
eric scott
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Perhaps kickstarter isn't the best idea, I will give you that.

And I am also against providing anything that will boost the in-game for someone in exchange for real life cash. We know from experience that anytime you can pay for the ability to be better than anyone else, the wallets will crack open instantly.

The latest example I know of would be World Of Tanks... pay for Gold ammunition and a special tank, and you can dominate.

I would def. donate some money to see this project grow, Perhaps the next step will be to implement graphical representations of our store fronts, office spaces etc.

Let me pimp out my office! That way when a client comes to check me out they see my gold plated TV hanging on the wall :) easily worth $20

Josh Millard
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Seriously, yeah, silly cosmetic doodads as a premium "thanks for your support" thing would be great and keep the game stuff separate. Let me have a mansion! A garage! I'd love to have somewhere other than my warehouse to stick a motorcycle or twenty. Join the yacht club! Etc.
Tom Denton
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hah, erik; I was thinking in the exact opposite direction. I would love to see a command-line interface, with no graphics at all!

Kickstarter would be best if there's a particular development goal to be accomplished; something targetted that a decent video could be made for. And yeah, it's to be thought of very much as starter capital to fund development until the project's self-sustaining.

The in-game advertising idea is fantastic, an excellent subversion of the way most interweb financing happens.


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