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Keeping track of per-unit cost


Harald Hansen
RJ: J.R. Warbucks
CO: J. R. Warbucks

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After the quality changes it's a bit inconvenient to keep track of per-unit costs for newly produced stock. It's all merged into one heap in storage, so you have to manually calculate it when you need the information to ie calculate the costs of more complex products the current one will go into. My suggestion is to show per-unit costs next to quality on the production run setup dialog.

Is this feasible?
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Oh, certainly, I didn't realize it wasn't shown there. Thanks for the hint.
Nwabudike Morgan
RJ: CEO Nwabudike Morgan
CO: CEO Nwabudike Morgan

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Please also include the cost of time, i.e. maintenance and salaries. Thanks!

e: I see that you have a prediction in place, but it's much lower than the actual cost, even before the cost of time. The cost of materials is not being included, just the cost of the cash used.
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

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Oh right, thanks again.
eric scott
RJ: Erik Scott
CO: Sappo

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Just noticed this in-game... great!
Harald Hansen
RJ: J.R. Warbucks
CO: J. R. Warbucks

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OK, thanks! That was quick! :)


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