Harald Hansen RJ: J.R. Warbucks CO: J. R. Warbucks Post Rating: 0 + / - Total Posts: 9 Karma: 10 Joined: Apr 2, 2012 |
Posted on May 11, 2012 After the quality changes it's a bit inconvenient to keep track of per-unit costs for newly produced stock. It's all merged into one heap in storage, so you have to manually calculate it when you need the information to ie calculate the costs of more complex products the current one will go into. My suggestion is to show per-unit costs next to quality on the production run setup dialog.Is this feasible? |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 11, 2012 Oh, certainly, I didn't realize it wasn't shown there. Thanks for the hint.
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Nwabudike Morgan RJ: CEO Nwabudike Morgan CO: CEO Nwabudike Morgan Post Rating: 16 + / - Total Posts: 108 Karma: 344 Joined: Apr 4, 2012 |
Posted on May 11, 2012 Please also include the cost of time, i.e. maintenance and salaries. Thanks!e: I see that you have a prediction in place, but it's much lower than the actual cost, even before the cost of time. The cost of materials is not being included, just the cost of the cash used. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 11, 2012 Oh right, thanks again.
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eric scott RJ: Erik Scott CO: Sappo Post Rating: 0 + / - Total Posts: 130 Karma: 29 Joined: Apr 5, 2012 |
Posted on May 11, 2012 Just noticed this in-game... great!
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Harald Hansen RJ: J.R. Warbucks CO: J. R. Warbucks Post Rating: 0 + / - Total Posts: 9 Karma: 10 Joined: Apr 2, 2012 |
Posted on May 12, 2012 OK, thanks! That was quick! :)
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