Kamil Antosiewicz RJ: bzzz ZZZ CO: gammeer4 Post Rating: 0 + / - Total Posts: 3 Karma: 10 Joined: Apr 4, 2012 |
Posted on Apr 5, 2012 ok, first of all i'd like to thank you for this interesting little game which has lots of addictivity potential.so, I started my career in the fruit industry and i've got some general remarks - maybe you can help me or comment on them. So far I've been checking different strategies and two of them work well. 1. I bought some goods on B2B market and tried to sell them in my Farmers Market, slowly but surely building profit. I already noticed that some goods sell well, some don't (of course you don't want to sell below your profit margin). 2. I already produce some fruits and sell them on the export market - it's quick and easy. Righ now it looks like mangos or water melons bring the best profit, so i'm producing those. I've been playing for 2 days now, but I'd like to know if it's just that simple - buying/producing something and then (re)selling, then investing some money in a store/farm size and some cash into marketing, increasing a production volume and then investing more? Or maybe i'm missing something. Won't it get too mechanical in a couple of days - you know, set up the production and selling routine does not offer many challenges. What challenges should I expect in the future? Some loose remarks: It looks like even products of 0 quality sell well, so what's the point in investing in R&D? what is it for by the way? if i want to produce something out of my oranges, i'm gonna invest in a proper facility, not r&d, right? How does plantation size influences the production? The same question goes to the market size/selling speed as well. How does marketing influence my sale? I see some data here every time I spend some $$ on it, but I can't really say for how long and how it affects my sales. I don't understand the reason behind designing the B2B market display. Now Apples are displayed in several rows with different prices attached from 1.30/unit up to ridiculous $99,999,999.00. Clicking on each apple row brings several sellers offering apples in various prices/quality. why can't they appear in one row under just "Apples" and when clicked this apple category should expand and could easily be sorted by price/quality/volume. right now i need to click on all the different apple rows to look for a good price. maybe in the future a feature should be implemented so that we just browse products and see all the necessary info: how much we got, where do we sell it (b2b, export, stores, etc), current demand, current import offers, the best deals, etc. right now everything seems to be scattered here and there. for example when i'm in my store looking at my own apple sales when i want to peep at B2B transactions to see if there's some opportunity to buy goods for cheaper than they sell in my market I need to keep 2 separate tabs open in my browser. sorry if this looks a bit chaotic, english is my second language. Anyways, the game is in beta stage so I understand that you're experimenting too. Cheers and keep up the good work!!! |
Chandler Hill RJ: Chandler CO: Chandler Post Rating: 0 + / - Total Posts: 54 Karma: 113 Joined: Mar 25, 2012 |
Posted on Apr 5, 2012 When you start up a second company, have to deal with an initial public offering of your first company (stocks and shares), and all that, it isn't as mechanical as it seems.Higher quality product = higher value. Simple as that. Plantation size = bigger is faster production. a 20m^2 plantation is twice as fast as a 10m^2. Store size = bigger is more sales. a 20m^2 gas station sells twice as many product as a 10m^2. R&D size = bigger is faster research. etc etc. Marketing increases how fast you sell things -- it's kind of like temporarily expanding the size. It deteriorates, though. |
Mister Death RJ: McFlono McFloninoo Post Rating: 0 + / - Total Posts: 266 Karma: 300 Joined: Feb 6, 2012 |
Posted on Apr 5, 2012 How quality affects things: If an item goes up in quality by 1, you can raise its retail price by 2% and sell it at the same rate. Alternatively, since the demand curve is inverse-square, you can keep your retail price the same and sell 4% more of it. Even exporters take notice of quality, and give you a 1% premium per Q-level.By the way, if I were you (or anybody in fact), I'd move away from fruit - it's an oversaturated market with way too much competition. Go to the Pedia (the little book icon at the far right on the top) and check out the Statistics section, pick a product category that's undersupplied, and specialise in that. My company's name is "Das Froot", but fruit has become a sideline for me, and I basically only grow what I need to make stuff in my other factories. How marketing affects things: At the bottom of the pop-up window, the two important numbers as I see it are the percentages. The first one is your current marketing bonus, and the second one tells you what your bonus will become if you spend whatever amount of money you typed in. The percentage goes up (logarithmically?), but less for each additional dollar. I usually toss a small chunk of change at it every day; some day I'll work out a better formula (-: |
Kamil Antosiewicz RJ: bzzz ZZZ CO: gammeer4 Post Rating: 0 + / - Total Posts: 3 Karma: 10 Joined: Apr 4, 2012 |
Posted on Apr 6, 2012 (Last edited on Apr 6, 2012) thanks guys for your help.some additional questions: what does "tick" mean here? i think i get the graphs with tick to quality ratio, etc, but i'm not sure the meaning. also, who's buying the stuff from my stores? "consumers"? it looks like it's kind of automated, the speed of sale seems to be constant and influenced by the price of the product, the size of the store/marketing and the product quality. also, how the demand is being calculated? let's say that the demand for baseball bats is about fulfilled in 8% now. does that mean that i can say lower quality bats for more and when there's less demand it's harder for me to sell lower quality products for more? |
Josh Millard RJ: Tex Corman CO: J. Quaff Arabica Post Rating: 0 + / - Total Posts: 167 Karma: 231 Joined: Apr 3, 2012 |
Posted on Apr 6, 2012 A tick is 15 minutes of real time; four ticks per hour. Ticks are calculated (i.e. inventory is sold and cash collected) on the hour and at minutes :15, :30, and :45 within the hour.This makes for a handy way to estimate how long your current stock of an item will last at current per-tick rates -- four ticks per hour * 24 hours in a day = just slightly less than 100 time your per-tick sales volume in a full day. Compare that to your current stock to get a benchmark of whether you're over- or under-stocked for your current rate of sales based on when you expect to be able to replenish stock on that. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Apr 6, 2012 maybe in the future a feature should be implemented so that we just browse products and see all the necessary info: how much we got, where do we sell it (b2b, export, stores, etc), current demand, current import offers, the best deals, etc.Good advice, thank you Kamil. |
Gamma Alpha RJ: Gammatron CO: Gammatron Post Rating: 0 + / - Total Posts: 104 Karma: 62 Joined: Apr 7, 2012 |
Posted on Apr 7, 2012 Thanks Josh.Scott, what do you think about another category of goods that would be in some way opposite to grocery goods which have certan expiry date and loose on value. I'm talking about jewellery, design products or crafts or even wine, whose value would grow over time when you keep them on the shelf. It could also have date of production attached to it in form of some meta info. Just like good design or art or wine, the manufacturer's name as well as production could also be an important factor infulencing value. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Apr 7, 2012 It's a fine idea, but that would be low priority at the moment.
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