Login
Ratjoy.com » Forums » Ratjoy.com General Discussion » 5/11 Changes

5/11 Changes


Previous [1] 2 3 Next
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

Post Rating: 0
+ / -

Total Posts: 1175
Karma: 5083
Joined: Jan 13, 2012
The quality merging is complete, and some socialism happened in the process.

Newly produced items should auto-mix straight into existing items. Qualities are now stored as floating point.

Based on the new mechanism, the new store interface will come this weekend.

UPDATE: There is a chance you ended up with some Q80 goods if you previously had a "collectible" Q999 product of the same type.
Victoria Raverna
RJ: Victoria Raverna
CO: Victoria Raverna

Post Rating: 0
+ / -

Total Posts: 107
Karma: 43
Joined: Apr 11, 2012
Is the new store interface going to reduce the number of product type that you can sell in store?
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

Post Rating: 5
+ / -

Total Posts: 1175
Karma: 5083
Joined: Jan 13, 2012
No, it'll be the exact same # of product types, however there will be limited "shelf-space", so you'll need to make a decision on which ones you'll stock.

Each store of the same type can have different products placed on different shelves, the price for the same product will still be linked (due to lazy players' request).

Given the total shelf space to be fixed at 8 shelves per store, you will only be able to sell 8 products. Or if you leave 7 shelves empty, the 1 shelf you are selling will sell 8X as fast.
Victoria Raverna
RJ: Victoria Raverna
CO: Victoria Raverna

Post Rating: 0
+ / -

Total Posts: 107
Karma: 43
Joined: Apr 11, 2012
So those of us who run stores that sell more than 8 products and keep multiple day worth of inventory better make sure we sell the extra products before you implement the new interface or we're going to have to only sell 8 products until we run out then switch with the other products to clear inventory?

Maybe we'll have a big sale monday to clear the excess stocks of products that are less profitable. Or how about you help us by increasing demand before a day or two before the change to help us clear out excess stocks. :)

Another suggestion instead of just 8 slots, give us 8 slots + 2 queued slots. Only 8 slots will sell and if we run out one of the product in the 8 slots, it'll be replaced with the first product in the queued slot. Next product that run out will be replaced by item in the second queued slot. This will make it easier to rotate product to reduce them to 8 if we have too many type because of the old store interface.
Scott (Admin)
RJ: Ratan Joyce
CO: Ratan Joyce

Post Rating: 0
+ / -

Total Posts: 1175
Karma: 5083
Joined: Jan 13, 2012
They will be balanced, so if originally you are able to move $10k/day on each of the 80 items, you should be able to move $100k/day on each of the 8 items.

I'm worried a Cyber Monday type deal would give players the wrong impression to "import more".

As for the queue idea - selling 6/8 items will just be selling at 8/6 efficiency, so it shouldn't be a big problem without the queue.
Bob Malone
RJ: Bob Malone
CO: Malone

Post Rating: 1
+ / -

Total Posts: 341
Karma: 191
Joined: Apr 17, 2012
I already wrote my concern, sorry for the repetition, but I am afraid that it will kill the B2B Market ( Import Market also but I don't mind ), especially for for high-end product. All companies will sell its production on its store, with highly specialized store because this is where the margin would be bigger. No need to go to the B2B market to fullfilled shelves, better to have one shelve only with what we product at low price.

This change will make this game less "multiplayer" than before...
Victoria Raverna
RJ: Victoria Raverna
CO: Victoria Raverna

Post Rating: 3
+ / -

Total Posts: 107
Karma: 43
Joined: Apr 11, 2012
Yeah, this is going to have that effect. For example, I run a company that specialized in a single hot food product and only sell to B2B because running a food court to sell a single product is not profitable with the current store system. Now that the new slot system is going to be implemented, I start to build food court with the company for two reasons:

1. It is going to be profitable to sell a single hot food item in food court.
2. Since it is now profitable to sell 1 - 8 products in store, there is no good reason to buy store products from other. If you can't product 8 types, you don't need to buy from other to sell just to get extra profit. If you can product 3 types, you can just sell 3 types. Buying other items from other will lower your ability to sell product that you produced yourself.
John Galt
RJ: John Galt
CO: John Galt

Post Rating: 0
+ / -

Total Posts: 23
Karma: 97
Joined: Apr 6, 2012
Yeah, I have to chime in and agree on the concerns about the B2B.

To be clear, I don't even really use the B2B much at this point. But, early on in my company's lifetime, I did quite a lot of B2B and import activity to keep my store fully stocked. Over time, I worked to verticalize to the point where I can stock the whole thing myself. I feel like that was an important part of the game (and the choice between verticalization vs. outsourcing was and is an important gameplay choice that should exist and have valid pros and cons either way).

I'm not sure there is much of a reason anyone will use B2B aside for sourcing raw materials once this change goes into place.
Bob Malone
RJ: Bob Malone
CO: Malone

Post Rating: 0
+ / -

Total Posts: 341
Karma: 191
Joined: Apr 17, 2012
I'm not sure there is much of a reason anyone will use B2B aside for sourcing raw materials once this change goes into place.

Maybe to have a drawback for specialization would limit this...
Selling 8 different items would give 100 % sale power, and sale power decrease by 10 % each time that you don't use one shelve.

Example :

- 8 Shelves -> 100 power sales -> 12.5 each
- 4 Shelves -> 60 power sales -> 15 each ( instead of 25 as proposed by Ratan )
- 1 Shelve -> 30 power sales -> 30 each.( instead of 100 as proposed by Ratan )

But this is still not really satisfying :

- with the queue system it's quite easy to product the 8 different products without going to B2B market to fullfill the shelve.
- Even with more sale power when not specialized, the margin delta between "self productized" and "bought on market" is generally so big that it would be more efficient to sell only our production

Conclusion : this is not obvious to balance, but what is sure is that game interest will be altered if B2B market is restricted to raw materials...
Lorenzo Boccaccia
RJ: Mon Opoli
CO: Mon Opoli

Post Rating: 0
+ / -

Total Posts: 80
Karma: 71
Joined: Apr 10, 2012
what happens when a item changes quality/average price?

is it removed from the retail store?
is it repriced proportionally?
is it left untouched?

all those are bad :P
Marc Laird
RJ: MarcAFK

Post Rating: 0
+ / -

Total Posts: 18
Karma: 14
Joined: Apr 12, 2012
I'm not particularly bothered by the shelf limit, but i think there should at least be a slight disadvantage for having empty shelves to encourage Keeping stores filled with a greater variety of goods.
Moe Jack
RJ: Moejack
CO: Moe Jack

Post Rating: 0
+ / -

Total Posts: 128
Karma: 74
Joined: Apr 7, 2012
I agree with other posters in regards to selling fewer items. At the very least it should be somewhat negatively progressive where maybe not stocking 1 shelf gives the others a boost, same with the second and 3rd, but after that it's a disadvantage.

With the exception of a few specialty goods, most customers will go to a store with more options than one with less, especially when the store is already specialized.
Zack WenJian
RJ: Zack
CO: Zack

Post Rating: 1
+ / -

Total Posts: 114
Karma: 503
Joined: Mar 31, 2012
i am not very sure on the concept... but it seems that supermarket is no longer as useful since supermarket main purpose is to sell many items as compare to cafe, farmer market, food court.. unless supermarket has more shelf?
Jim Eikner
RJ: Jim Eikner

Post Rating: 0
+ / -

Total Posts: 23
Karma: 21
Joined: Apr 12, 2012
If I understand this correctly, in order to sell the roughly 80 goods that a Farmer's Market can produce, process and sell internally I would need to build and manage 10 markets individually, but each need only be 1/10 the size to achieve similar sales. Correct?
Jayle Trigger
RJ: Berry Punch
CO: Applejack

Post Rating: 0
+ / -

Total Posts: 93
Karma: 85
Joined: Apr 9, 2012
Quite happy with the incoming weekend update, making specialty stores more viable... now I can focus on my true calling... Strawberries and strawberry based products... plus wines. Can't do without that...
Jack Park
RJ: Jack Park
CO: Cicero

Post Rating: 0
+ / -

Total Posts: 19
Karma: 26
Joined: Apr 15, 2012
What about allowing unlimited shelf space but increasing profit per good (by a small factor so it would only to make sense to specialize in goods you produce.) as you increasinlgy specialize in one good.

Something like when you are only selling 1/4 of the goods availible to your store you get a 25% boast to store sales and price? That comes out to 1/3% increase of store sales and prices per 1% of shelf space you don't stock. I would have it capped at 1/4, since by that point you would probably be over specializing.

I think that is fair as it would likely leave diverse stores more profitable, as in real life, but give an advantage to specialty stores. You could have special clothing stores that only sell high priced items in order to get the bonus.
Previous [1] 2 3 Next


You need to register or login to post a reply.