Innocent Bystander RJ: Matthew Matician Post Rating: 0 + / - Total Posts: 76 Karma: 54 Joined: Apr 2, 2012 |
Posted on May 5, 2012 I agree--#2 is fine by me. One thing that would be nice would be to gray out items being worked on in other R&D buildings so I can tell at a glance what else is already being worked on.
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Selena Oleck RJ: Double Lune CO: Lunar Feldspar Post Rating: 0 + / - Total Posts: 2 Karma: 10 Joined: Apr 5, 2012 |
Posted on May 5, 2012 #2 -- what they said.
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Roald Adriaansen RJ: Wuvil CO: Wuvil Post Rating: 0 + / - Total Posts: 146 Karma: 281 Joined: Feb 4, 2012 |
Posted on May 5, 2012 #2
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James Grey RJ: Dairy Aire CO: Dairy Aire Post Rating: 0 + / - Total Posts: 26 Karma: 21 Joined: Apr 17, 2012 |
Posted on May 5, 2012 2, easy choice.
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Paul Chambers RJ: ppiixx Post Rating: 0 + / - Total Posts: 8 Karma: 10 Joined: Apr 3, 2012 |
Posted on May 5, 2012 #2
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Anna Banana RJ: Sue MacLean CO: Sue MacLean Post Rating: 0 + / - Total Posts: 19 Karma: 21 Joined: Mar 31, 2012 |
Posted on May 5, 2012 Voting #2, but I should clarify what I think I'm voting for. It's only impossible to research "Item" in a building if it's not queued already in a different building.I can still move a product R&D back and forth between buildings as long as the product isn't queued already, right? |
Andrew Turner RJ: Thomas Lazygun Post Rating: 0 + / - Total Posts: 44 Karma: 26 Joined: Apr 9, 2012 |
Posted on May 5, 2012 I voted for option #2 above, but had another idea, for an option #3. This is, to have a single research queue. When a lab finishes researching, it pops the top available research off the queue. A particular research would be unavailable if a lower level is already being worked on somewhere else, or if the player has earmarked it for faster research -- you've got to have a way to ensure your Q60 grape research goes to your 1000 sq m lab and not the 10 sq m starter lab.
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Josh Millard RJ: Tex Corman CO: J. Quaff Arabica Post Rating: 0 + / - Total Posts: 167 Karma: 231 Joined: Apr 3, 2012 |
Posted on May 5, 2012 Pigpiling on #2. It's a simple, straightforward fix. The cases that it legitimately impacts are pretty aberrant rather than common, so low overall impact on the playerbase. Any disenfranchised aberrations are welcome to a hug and some sympathy. |
Jim Frazer RJ: Kenneth Noisewater CO: Kenneth Noisewater Post Rating: 0 + / - Total Posts: 25 Karma: 31 Joined: Apr 14, 2012 |
Posted on May 5, 2012 Feel like I'm tossing my vote into a landslide, but #2 please. Perfectly reasonable
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Samuel Turgeon RJ: Ilikor Yutori CO: Post Rating: 0 + / - Total Posts: 2 Karma: 10 Joined: Apr 23, 2012 |
Posted on May 5, 2012 #2
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Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 5, 2012 Just got up and thanks all, that's more than enough for me.
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Reiter Hexenmeister RJ: Ritter Hexenmeister Post Rating: 0 + / - Total Posts: 22 Karma: 10 Joined: Mar 26, 2012 |
Posted on May 5, 2012 Researches on same products are sequential, so no makes sense research in diferent building.
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Richard Ripberger RJ: Rip CO: Rip Post Rating: 0 + / - Total Posts: 153 Karma: 78 Joined: Mar 28, 2012 |
Posted on May 5, 2012 #2I want to number two! |
Alexia Perdhaer RJ: Alexia Perdhaer Post Rating: 0 + / - Total Posts: 100 Karma: 30 Joined: Apr 6, 2012 |
Posted on May 5, 2012 I saw the switch over, and there may be a bug. Posted report in suggestions, technical support and feedback format.
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Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 5, 2012 Wow, you're quick. I'm aware of it and it was fixed.Unfortunately all existing multi-building researches are still bugged and you may want to cancel those. |