Mister Death RJ: McFlono McFloninoo Post Rating: 0 + / - Total Posts: 266 Karma: 300 Joined: Feb 6, 2012 |
Posted on Apr 26, 2012 A word of caution: I'm hesitant to approve a concept that theoretically allows a finite-sized store to sell unbounded amounts of an item. It seems to me that a logistic curve makes much more sense and still provides a scale benefit while still being easy to compute. (Wikipedia's "logistic function" article is an excellent introduction if you've never taken an econ course.)EDIT: Once again, I'm answering the wrong question. Never mind, carry on... |
Mister Death RJ: McFlono McFloninoo Post Rating: 10 + / - Total Posts: 266 Karma: 300 Joined: Feb 6, 2012 |
Posted on Apr 26, 2012 P.S.: Can we quit tweaking formulas for a while and get the interface and queueing issues dealt with? Pretty please?Maybe it's none of my business but this has all the hallmarks of procrastination (-: |
jennifer landau RJ: Rose Thorn CO: Sun Sue Post Rating: 32 + / - Total Posts: 3 Karma: 41 Joined: Apr 20, 2012 |
Posted on Apr 26, 2012 Why not instead of a 2X button put a slider so we can make our own mark upAnd have a button to pause and un pause all sales |
Herb Derpman RJ: Herb Derpman CO: Herb Derpman Post Rating: 0 + / - Total Posts: 35 Karma: 28 Joined: Apr 15, 2012 |
Posted on Apr 26, 2012 I have to say I'm not a fan of changing stores to only be able to sell a limited number of total products.This will do a couple things. First, it'll start making different products have to compete with each other on the B2B market. This may be something you want, I don't know. Capitalism had that since retail stores could only sell up to 4 products, so if you were manufacturing, you had to price your finished goods to be competitive with -everything else- retailers could sell in their stores, not just people making the exact same product as you. Second, it'll totally screw over people going for a mass production with low price strategy like I am doing. Why would anyone want to buy hundreds of thousands of my product and sell them all quickly for a relatively small per-unit profit if doing so would take up all their store's sell volume, preventing them from being able to sell other products that might give them a larger profit per unit? This change would kill the high volume / low cost strategy. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 7 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Apr 26, 2012 CV got me on this one. I was just trying to be lazy, but yes, setting a custom variable for each store will certainly be much more accurate and configurable.Let's trash the equation and just proceed along that route. With that said, I'll stop procrastinating with the queues. :-) |
Chad the Launderer RJ: Synreal CO: Synreal Post Rating: 0 + / - Total Posts: 148 Karma: 71 Joined: Feb 11, 2012 |
Posted on Apr 27, 2012 When will this be applied? I am losing ground to weaker companies because they can make 3 billion dollars a day selling fruit. I buy fruit at roadside stands and the merchants don't look like billionaires.
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Josh R RJ: Josh CO: Josh Post Rating: 0 + / - Total Posts: 15 Karma: 14 Joined: Apr 3, 2012 |
Posted on Apr 27, 2012 In the original proposal, where a store's selling power depends on number_of_saleable_products, what's to keep me from stocking my store with a single unit of each product, of such low quality and high price that it never sells? Would this give me a selling power bonus without having to do any extra work to keep my store stocked?Regarding competition between different products: it might be interesting to model the effects of substitute goods (http://en.wikipedia.org/wiki/Substitute_good); for example, it would make sense for there to be some relationship between Vanilla Extract and Artificial Vanilla Extract's relative prices and demand. |
Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on Apr 27, 2012 Please also consider implementation difficulties and efficiency issues.For number_of_saleable_products, it's not the number of products you put for sale - it's the number of total saleable products in the store - as in about 200 for the supermarket and about 15 for jewelry store. So if I say I'll adjust the equation to 1/NOSP, it means each product in the supermarket will sell at 1/200 of current speed, while the jewelry shop will sell at 1/15 of current speed. Regardless of whether or not you have them fully stocked. Although adjusting the equation won't be the case thanks to CV, the general idea still applies. As mentioned before, I can't reward specialization at the moment due to coding/efficiency limitations. |
Chad Rudd RJ: Olaf Post Rating: 0 + / - Total Posts: 1 Karma: 10 Joined: Mar 3, 2012 |
Posted on Apr 28, 2012 So is the plan for this balance still to enable it on 5/1?
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Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 1, 2012 Implemented and system news added. You'll be very happy if you're among the 21% getting your long awaited adjustment.
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Josh Millard RJ: Tex Corman CO: J. Quaff Arabica Post Rating: 0 + / - Total Posts: 167 Karma: 231 Joined: Apr 3, 2012 |
Posted on May 1, 2012 There seems to be zero sales for the last little bit in my cafe. I have misgivings about the proposed adjustment, but I gather this is not the intended behavior in any case.
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rich tamura RJ: Shive Yarbles Post Rating: 0 + / - Total Posts: 8 Karma: -500 Joined: Apr 23, 2012 |
Posted on May 1, 2012 yup same here zero sales on last tick..
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Scott (Admin) RJ: Ratan Joyce CO: Ratan Joyce Post Rating: 0 + / - Total Posts: 1175 Karma: 5083 Joined: Jan 13, 2012 |
Posted on May 1, 2012 The 0 is certainly temporary and unintended, as I see it in my automobile stores too.But since you guys hated it, I've came up with another GREAT idea. Allow players to only have 1 quality (as FLOAT/decimal instead of INT) of any certain good in their warehouse, everything produced automatically mixes with it. It'll greatly simplify life, the universe, and everything. (Not to mention calculations and the interface) EDIT: I'll archive the current multi-quality multi-sale version when I make the change, so maybe twenty years later I can pull it out and just use it when the technology makes it possible for implementation in a MMO. I envy God for having a server that hasn't crashed for as far as I'm concerned. |
rich tamura RJ: Shive Yarbles Post Rating: 0 + / - Total Posts: 8 Karma: -500 Joined: Apr 23, 2012 |
Posted on May 1, 2012 Well I'm not up on the technical mumbo jumbo, but is there a way to transfer my cafe into a supermarket without losing my investment (content)? I'm a bit of a newb and this kind of hits me like a donkeypunch.
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Mister Death RJ: McFlono McFloninoo Post Rating: 0 + / - Total Posts: 266 Karma: 300 Joined: Feb 6, 2012 |
Posted on May 1, 2012 While you're at it, Scott, force us wholesalers to have only one batch of any given product for sale. This will massively declutter the B2B.If quality is going to be fractional anyway, production quality should be fractional as well. Q14.95 strawberries should be somewhat better than Q14.0... I officially like this idea. It'll also make the (new) store interface cleaner. |